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Virtue

Your Virtue is a measure of how “Good” or “Evil” you are.  It is a hyperbolic tangent function of your actions, meaning the further you get from 0% (truly neutral) the slower you will progress towards +/-100%.

Your actions affect your Virtue as follows:

Action Virtue Impact
Soul Trading (GiveSoul, StealSoul) -ve unless your target is a Soul Cage that you own, then no impact
Soul Saving (FreeSoul, GatherSoul or using GiveSoul to return a character’s soul) +ve unless your target is a Soul Cage that you own, then no impact
Consuming a Breather’s Vitae or allowing yours to be consumed if you are a Breather -ve
Consuming Undead Vitae or allowing yours to be consumed if you are Undead No Impact
Breather Offering Vitae +ve
Praise +ve impact on you (and your target if they are an Immortal)
Curse -ve impact on you (and your target if they are an Immortal)
Sanctify Attack +ve impact on the attacker if the target has -ve Virtue. No impact otherwise.
Blaspheme Attack -ve impact on the attacker if the target has +ve Virtue. No impact otherwise.
Change (converting a character to your species if you are a Breather) +ve impact on your virtue
Turning (converting a character to your species if you are Undead by offering them your Vitae) -ve impact on your virtue

Mystics are limited in how far their Virtue can deviate from zero, as not all of the above actions are available to them.  Only an Immortal can attain -100% or +100%

Attaining a Virtue score of -100% or +100% leads to Enlightenment and immediate and irrevocable promotion to Level 6, regardless of whether you are part of a Group (Clan/Pack etc) and regardless of your level within a Group.  Enlightenment is elusive and the path to enlightenment is a mystery, being different for each character.  All that is known is that it takes a lot of every action to attain Enlightenment.

Having a truly neutral (0%) Virtue makes you immune to both the Sanctify and Blaspheme attacks and so has benefits of its own, however to remain truly neutral is a difficult task in a world where most actions carry a Virtue impact.